The first thing you should ask yourself during the bubble phase of a tournament is whether you are in a position to apply pressure on other players. If you play a given SNG format, you will notice that the dynamics start to become recognisably more “bubbly” around a certain point. You can do that calculation for other tournament types that you play. For example, in a 9-man SNG with a typical pay-out structure, there are 4 players left on the bubble, so the bubble phase starts with 5 players left. It will henceforth be assumed that the bubble phase starts when there are 20% more players left in the tournament than there are on the exact bubble. For the purpose of this lesson, however, the bubble phase needs to be specifically defined. As you gain more experience, you will gradually learn to adapt to these dynamics. The bubble phase dynamics arise gradually, building as the tournament gets closer to the actual bubble. Obviously, you cannot draw a line and say, “here is where the bubble starts”. You’ll now see what the bubble phase is, how to apply pressure on the bubble, what to do when you can’t apply pressure, and what the main differences are between the bubble phases of different SNG formats. You will also learn how bubble scenarios differ for various SNG types. In this lesson you will learn what your gameplan should be during the bubble phase, depending on your stack size relative to those of the other players. This phase of a tournament is called the bubble phase. This extra equity tends to be highest on the bubble and immediately before it - when the last “unpaid” players are being eliminated. Furthermore, you should already be familiar with the risk premium concept, so you know you need extra equity on top of your pot odds to call a bet profitably. In the previous lessons you learned that the number of chips in SNGs and their value are not directly correlated. In this video you will learn what the bubble phase is, and what your gameplan during the bubble phase should be, depending on your relative stack size when compared to those of the other players.
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